Tagged: William Hogarth

Virtual Reliefs

I’ve been thinking hard about what I could produce at Anise. After some experiments with virtual relief sculptures, I believe I’m one step closer. It carries on from the work I’ve produced over the past few years and continues to look at more classical influences.

As a narrative, I’d like to keep it simple. I’m currently going through photographs from the past 3 years. Many of which capture everyday scenes in Athens, Portland, Berlin, London, Dublin and more. I’d like to collect different figures and scenarios and begin to put together crowded urban environments. Much of the focus will be on the use of the internet, consumer technology and the effects it has on the everyday scene. The paranoia of exaggerated news stories, the global obsession of social media and selfie culture, clueless smartphone users lost in the roads, the increasing intelligence of our surroundings, surveillance, smart buildings and cars…. etc. etc.

I  want to show the impact of ‘fake news’ and the miscommunication made possible through everyday access to live information. Tools such as the news bulletin and Twitter were created with the hope of informing the public positively, however it appears that the ambiguity of the information released only lends to confuse and misdirect those that use it. A more individual effect of this information onslaught is the re-evaluation of friendship in the 21st century. From having the unintended ability to monitor each others interaction with personal messages such as The “Read” appearing on a Facebook message, or the double tick on WhatsApp, to the amassing of Facebook friends that can accumulate almost everyone you’ve met in a decade. Forgive me, these are usually in a non professional capacity, LinkedIn, answers the other half of the spectrum. Whilst modern urban life is fast paced and time is clouded by the false impression of digital organisation apps and calendars, these features only act as catalysts for social anxiety, miscommunication and misunderstanding.

Social Media has impacted friendship and relationships, and what it means to meet and talk with others. Dating apps are an interesting example of this bizarre / semi-ironic trend of increasing online and decreasing offline interaction. Its ironic as it appears on the surface that social interaction has increased, but in fact feelings loneliness is on the rise. This is very debatable, for one, how long have humans been studying and recording feelings of loneliness, and two, social media is made for positivity, no one shares the shit day they’ve had. Scrolling through Facebook creates an understandable lack of fulfilment, especially if you are doing something mundane. This could go on. Every user has their own thoughts and feelings about this, this is just a small example of the initial thoughts I’m having about trying to capture modern urban scenes and the imbalance between digital and physical social interaction. A city scene without both aspects wouldn’t delve into this century’s current social snapshot.

I imagine the outcome will be a few rooms in VR along with some physical wall based work. Within the VR experience, the walls and ceilings will contain relief work and sculpture. The physical work will be reflections of the VR environment as well as ongoing experiments during the process.

Once again, I’m looking at work by Ghiberti and Rodin, but also L S Lowry, Keith Haring, Tamara de Lempicka and William Hogarth.

Below are images I’m using as inspiration for the initial stages of this project. Its basically a mood board.

Ghiberti:

Rodin:

Lowry:

Haring:

de Lempicka:

Hogarth:

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