Tagged: Unreal Engine

Anise Gallery / AVR Residency #1: The Beginning

At the beginning of January, I embarked on a new and ambitious year long residency at Anise Gallery. Its been a little over a month and to be honest my focus has been to learn as much as I can off of the Realtime artists at AVR London. The office in Shad Thames is split in two. On one side, AVR London, an incredible architecural visualistion company producing exceptionally high quality imagery for new properties and developments. On the other side is Anise. Its focus is on architecturally inspired, often monochromatic work. I can understand where my work fits in in this sense.

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The residency is also a job… I’m working as a Realtime Artist with the VR team at AVR. We’re producing high quality architectural walkthroughs that are honestly some of the most impressive VR experiences I’ve seen so far. The realism and attention to detail produced by the team is at a next level standard. You can peer at a leather sofa, and are still convinced of its material a few inches from your eyes. My involvement is currently a little up in the air but I’m hoping to find my place a little better when the next job starts. Their workflow is 3DS Max to UE4… Previously, mine has been Blender to Unity.. So this has been an interesting shift. I’m beginning to learn the ropes on 3DS. Its considerably more powerful than I imagined, and although I will remain a Blender advocate and fanatic, I can see the professional turn towards 3DS. There are a number of features that I cannot wait to utilise properly. Perhaps finding a workflow between both Blender and 3DS max maybe even a little Tilt Brush… I’m still very much so interested in the transferral of physical drawings into VR. I think 3DS max’s Sweep Modifier has the potential to shift this further than I did at Camberwell through bevelling and extruding .svg files from Illustrator. Anyway, its a pleasure to work with the team here.

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My focus for the residency is to push my practice further on from the MA, and from the Portland residency in November. I’m certainly realising that pursuing a fine art practice with so many different interests in mediums (both physical and digital) is a tricky endeavour. Nonetheless I’m remaining positive and need to contine to learn off those around me. My biggest fear is to lose the physicality of my artwork. I felt this turn begin to take place towards the end of the MA and I’m determined to make sure it doesn’t continue in such a way. In terms of narrative I’m still set on producing works that altar and react to live data and input however at the same time, want to produce snapshots of past thoughts on internet architecture and identity, social media use, digital addiction. Since Portland I’ve become increasingly interested in location, and site based work / interventions. Let’s see how it goes… This site will act as a sketchbook for my research in and out of Anise.

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Looking forward, Anise will be producing a group show this summer and at the end of 2017, I’ll hopefully be producing a solo show with a curator to complete the residency. There’s alot to be done!!!

Here’s a picture of the Queen clearly excited with the prospects of the residency.

Royal visit to Prince's Trust Centre