I’ve been thinking hard about what I could produce at Anise. After some experiments with virtual relief sculptures, I believe I’m one step closer. It carries on from the work I’ve produced over the past few years and continues to look at more classical influences.
As a narrative, I’d like to keep it simple. I’m currently going through photographs from the past 3 years. Many of which capture everyday scenes in Athens, Portland, Berlin, London, Dublin and more. I’d like to collect different figures and scenarios and begin to put together crowded urban environments. Much of the focus will be on the use of the internet, consumer technology and the effects it has on the everyday scene. The paranoia of exaggerated news stories, the global obsession of social media and selfie culture, clueless smartphone users lost in the roads, the increasing intelligence of our surroundings, surveillance, smart buildings and cars…. etc. etc.
I want to show the impact of ‘fake news’ and the miscommunication made possible through everyday access to live information. Tools such as the news bulletin and Twitter were created with the hope of informing the public positively, however it appears that the ambiguity of the information released only lends to confuse and misdirect those that use it. A more individual effect of this information onslaught is the re-evaluation of friendship in the 21st century. From having the unintended ability to monitor each others interaction with personal messages such as The “Read” appearing on a Facebook message, or the double tick on WhatsApp, to the amassing of Facebook friends that can accumulate almost everyone you’ve met in a decade. Forgive me, these are usually in a non professional capacity, LinkedIn, answers the other half of the spectrum. Whilst modern urban life is fast paced and time is clouded by the false impression of digital organisation apps and calendars, these features only act as catalysts for social anxiety, miscommunication and misunderstanding.
Social Media has impacted friendship and relationships, and what it means to meet and talk with others. Dating apps are an interesting example of this bizarre / semi-ironic trend of increasing online and decreasing offline interaction. Its ironic as it appears on the surface that social interaction has increased, but in fact feelings loneliness is on the rise. This is very debatable, for one, how long have humans been studying and recording feelings of loneliness, and two, social media is made for positivity, no one shares the shit day they’ve had. Scrolling through Facebook creates an understandable lack of fulfilment, especially if you are doing something mundane. This could go on. Every user has their own thoughts and feelings about this, this is just a small example of the initial thoughts I’m having about trying to capture modern urban scenes and the imbalance between digital and physical social interaction. A city scene without both aspects wouldn’t delve into this century’s current social snapshot.
I imagine the outcome will be a few rooms in VR along with some physical wall based work. Within the VR experience, the walls and ceilings will contain relief work and sculpture. The physical work will be reflections of the VR environment as well as ongoing experiments during the process.
Once again, I’m looking at work by Ghiberti and Rodin, but also L S Lowry, Keith Haring, Tamara de Lempicka and William Hogarth.
Below are images I’m using as inspiration for the initial stages of this project. Its basically a mood board.
At the beginning of January, I embarked on a new and ambitious year long residency at Anise Gallery. Its been a little over a month and to be honest my focus has been to learn as much as I can off of the Realtime artists at AVR London. The office in Shad Thames is split in two. On one side, AVR London, an incredible architecural visualistion company producing exceptionally high quality imagery for new properties and developments. On the other side is Anise. Its focus is on architecturally inspired, often monochromatic work. I can understand where my work fits in in this sense.
The residency is also a job… I’m working as a Realtime Artist with the VR team at AVR. We’re producing high quality architectural walkthroughs that are honestly some of the most impressive VR experiences I’ve seen so far. The realism and attention to detail produced by the team is at a next level standard. You can peer at a leather sofa, and are still convinced of its material a few inches from your eyes. My involvement is currently a little up in the air but I’m hoping to find my place a little better when the next job starts. Their workflow is 3DS Max to UE4… Previously, mine has been Blender to Unity.. So this has been an interesting shift. I’m beginning to learn the ropes on 3DS. Its considerably more powerful than I imagined, and although I will remain a Blender advocate and fanatic, I can see the professional turn towards 3DS. There are a number of features that I cannot wait to utilise properly. Perhaps finding a workflow between both Blender and 3DS max maybe even a little Tilt Brush… I’m still very much so interested in the transferral of physical drawings into VR. I think 3DS max’s Sweep Modifier has the potential to shift this further than I did at Camberwell through bevelling and extruding .svg files from Illustrator. Anyway, its a pleasure to work with the team here.
My focus for the residency is to push my practice further on from the MA, and from the Portland residency in November. I’m certainly realising that pursuing a fine art practice with so many different interests in mediums (both physical and digital) is a tricky endeavour. Nonetheless I’m remaining positive and need to contine to learn off those around me. My biggest fear is to lose the physicality of my artwork. I felt this turn begin to take place towards the end of the MA and I’m determined to make sure it doesn’t continue in such a way. In terms of narrative I’m still set on producing works that altar and react to live data and input however at the same time, want to produce snapshots of past thoughts on internet architecture and identity, social media use, digital addiction. Since Portland I’ve become increasingly interested in location, and site based work / interventions. Let’s see how it goes… This site will act as a sketchbook for my research in and out of Anise.
Looking forward, Anise will be producing a group show this summer and at the end of 2017, I’ll hopefully be producing a solo show with a curator to complete the residency. There’s alot to be done!!!
Here’s a picture of the Queen clearly excited with the prospects of the residency.